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Machi Koro Legacy

Players: 2-4 Age: 8+ Teaching Time: 5 mins Playing Time: 45 mins Setup Time: 4 mins Value For Money: Mid Luck: High Complexity: Low Strategy: Mid Price: £45 Recommended: Yes Website: https://pandasaurusgames.com/products/machi-koro-legacy Right off the bat I’ll say, Machi Koro Legacy is a delight. If you have any suspicion you might like it I can pretty much say for sure that you will. It is bright, lightweight and as kawaii as an amigurumi bunny rabbit helping an elderly tortoise find love. It’s a fairly faultless product and might be the example of what will be the future for Legacy games, which is odd, because I’m not entirely certain it really is a Legacy game. Gameplay wise, Machi Koro

Magic Maze

Players: 1-8 Age: 8+ Teaching Time: 10 mins Playing Time: 15 mins Setup Time: 2 mins Value For Money: Mid Luck: Mid Complexity: Mid Strategy: Mid Price: £20 Recommended: Yes Website: www.sitdown-games.com Magic Maze is far from short on reviews, it got an SDJ nomination and deservedly so. Personally I would argue that it should have won, although its a less complete game, its a far more unique one and a more complete experience than the winner King Domino. None of this is the reason I want to recommend it here though. In Magic Maze a maze is laid out during the game, players share control of their playing pieces but rather than controlling one piece or another they can move any piece but onl

The Maiden In The Forest

Players: 1 Age: 8+ Teaching Time: 2 mins Playing Time: 20 mins Setup Time: 5 mins Value For Money: High Luck: Mid Complexity: Low Strategy: Mid Price: Print and Play Recommended: Yes Website: https://boardgamegeek.com/boardgame/171431/maiden-forest Solo Play Review I always feel bad writing negative reviews for Print and Plays, they are in the end a lot of work given away free for the love of the game. Equally I feel a little bad putting out reviews that have little to do but praise and so end up being a little short. Happily, with The Maiden in the Forest I’ve got the second problem rather than the first. Looks wise its of the predictably high standards of all of Todd Sanders’ output wit

Maiden’s Quest

Players: 1-5 Age: 14+ Teaching Time: 10 mins Playing Time: 10-30 mins Setup Time: 5 mins Value For Money: Mid Luck: Mid Complexity: Mid Strategy: Mid Price: £15 Recommended: Maybe Website: https://wizkids.com/maidens-quest/ Solo review I have something of a soft spot for WizKids games, I don’t know why exactly, I suspect it comes from the fact that I enjoyed the concept of their Pirates of the Spanish Main (renamed to the snappy “Pirates of the Cursed Seas Pocketmodel Game”), a great idea cursed mostly with a terrible rule set. I know they have plenty of big successful titles to their name, but I do like their more misguided ideas for some reason. As such I have a little soft spot for Maiden

Maquis

Players: 1 Age: 10+ Teaching Time: 15 mins Playing Time: 20 mins Setup Time: 5 mins Value For Money: High Luck: Low Complexity: Mid Strategy: High Price: PnP Recommended: Yes Website: https://boardgamegeek.com/boardgame/148729/maquis Solo play review Designed as an entry to the 2013 Solitaire game design contest and now picked up for publishing Maquis bills itself as a worker placement game. While I'm not foolish enough to argue such a point with the games designer, I do feel that that description sells the game rather short. Game play consists of placing resistance members around the town (yes I know, a worker placement game) who can then generate or spend resources depending on their locat

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