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Forbidden Sky

Players: 2-5 Age: 10+ Teaching Time: 10 mins Playing Time: 60 mins Setup Time: 5 mins Value For Money: High Luck: Mid Complexity: Mid Strategy: Mid Price: £30 Recommended: Sure Website: www.gamewright.com No, its not as good as Forbidden Island or Desert. Yes its still good. Yes the rocket is a gimmick. Which is about all most people will need to know about Forbidden Sky. Its the third in the line of co-op games from Matt Leacock featuring this theme. For most people I know Forbidden Island was their introduction to co-op gaming with its neat box, high tension and welcoming artwork. The "Forbidden" series has been quiet for quite a while now since Mr Leacock has been busy dominating the worl

Greenville 1989

Players: 3-6 Age: 16+ Teaching Time: 5 mins Playing Time: 20-45 mins Setup Time: 5 mins Value For Money: Mid Luck: Mid Complexity: Mid Strategy: Low Price: £27 Recommended: Yes Website: https://greenville1989.sorryweare.fr/en/ Generally, I’ve been trying to keep my reviews here to one of a handful of types of games. Legacy games, because I noticed that I’d played them all and was tired of reading reviews that repeated the issues with Legacy games rather than the strengths of a particular game as a Legacy game. Spiel Des Jahres winners because I’ve committed to studying them as a designer and felt I might have something interesting to say on them, and because once you review one you have to g

Hanabi

Players: 2-5 Age: 8+ Teaching Time: 5 mins Playing Time: 25 mins Setup Time: 0 Value For Money: High Luck: Low Complexity: Mid Strategy: Mid Price: £10 Recommended: Yes Website: https://rnrgames.com/hanabi There are any Spiel Des Jahres winners that owe at least as much to their components as their mechanics, Camel (C)Up would be a good call on that front. Hanabi is not one, a few cards and a few counters and that’s about it, it is a game that wins on the basis of the sheer thunderbolt brilliance of its mechanics. Hanabi is simple, clean, clear and brilliant, and I’m a big fan. Gameplay is painfully simple, players have a hand of cards which they can either discard for a token or play to the

Hare and Tortoise

Players: 2-6 Age: 8+ Teaching Time: 5 mins Playing Time: 45-60 mins Setup Time: 10 mins Value For Money: Mid Luck: Low Complexity: Mid Strategy: Mid Price: £20 Recommended: No Website: www.gibsonsgames.co.uk Its tough when playing games to review, on the one hand you want to play games a few times to give them a fair crack of the whip, on the other you don't want to get stabbed in the neck while you sleep. As such when your wife threatens to stab you in the neck while you sleep during the first play through of a game you have something of a conundrum. As such I'll admit to only having played Hare and Tortoise once. Each turn players spend a number of carrots to move their piece along a movem

Harry Potter: Hogwarts Battle

Players: 2-4 Age: 11+ Teaching Time: 10 mins Playing Time: 30-60 mins Setup Time: 10 mins Value For Money: High Luck: Mid Complexity: Low Strategy: Low Price: £35 Recommended: Yes Website: https://theop.games/products/game/harry-potter-hogwarts-battle-a-cooperative-deck-building-game/ Harry Potter: Hogwarts Battle is a lot of things, it’s a movie franchise tie-in first of all, it’s also a Deckbuilder, a Co-op game and a semi-legacy one. That’s a lot to chuck into the mix for what is an entry level package that will be picked up by people both totally unfamiliar with modern gaming and those who have played every deckbuilder since Dominion. On balance it does a pretty good job with the mix b

Harry Potter: Hogwarts Battle – The Monster Box of Monsters Expansion

Players: 2-4 Age: 11+ Teaching Time: 5 mins Playing Time: 60 mins Setup Time: 5 mins Value For Money: Mid Luck: Mid Complexity: Mid Strategy: Mid Price: £20 Recommended: Yes Website: https://theop.games/products/game/harry-potter-hogwarts-battle-the-monster-box-of-monsters-expansion/ Standard Harry Potter: Hogwarts Battle is an excellent game that drew praise, mainly for being a mainstream licensed game with gateway leanings that was actually good, along with the recent Villainous leading to a real bar raise for licensed games. Hogwarts Battle had two significant issues at the end of its campaign, a rather bloated range of cards and the possibility of a lack of support, both of which the Mon

Hostage Negotiator

Players: 1 Age: 15+ Teaching Time: 15 mins Playing Time: 15-30 mins Setup Time: 10 mins Value For Money: Mid Luck: High Complexity: Low Strategy: Mid Price: £20 Recommended: No Website: www.vanrydergames.com Solo Play Review The idea of a solo game simulating the complex back and forth exchange of any conversation would always be a tough prospect but there are few that manage to create the feelings underlying such an experience. ... And Then We Held Hands for example genuinely recreates the problems and tensions of the lovers quarrel (or just creates one). When the conversation in question is that between a hostage negotiator and an abductor the task of building a game recreating it becomes

Harry Potter: Hogwarts Battle Defense Against the Dark Arts

Players: 2 Age: 11+ Teaching Time: 10 mins Playing Time: 45 mins Setup Time: 5 mins Value For Money: Mid Luck: High Complexity: Low Strategy: Mid Price: £18 Recommended: Yes Website: https://theop.games/products/game/harry-potter-hogwarts-battle-defence-against-the-dark-arts/ Having been busy designing and (successfully) kickstarting my own Deck Builder I’ve been playing a few for research purposes (at least that’s the excuse). One of them was Harry Potter: Hogwarts Battle: Defense Against the Dark Arts, a neat little package, ironically burdened with one of the longest and most unwieldy names in gaming. HP:HB:DATDA (even the acronym is a bit of a beast, I’m going with DADA from now on) borr

House Of Danger

Players: 1+ Age: 10+ Teaching Time: 15 mins Playing Time: 5 hours Setup Time: 15 mins Value For Money: Mid Luck: Mid Complexity: Low Strategy: Low Price: £20 Recommended: No Website: www.zmangames.com Solo Play Review Throughout my youth as a child of the '80s solo game books were a much cherished method of gaming and so it is with mixed emotions that I've been approaching the recent trend for recreating these books in solo boardgames. House Of Danger recreates the "Choose Your Own Adventure" books specifically but I feel that it fails in the task of recreation. Right from opening the box House Of Danger seems a little confused, its inlay is constructed from card rather than the more usual v

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