Categories

Archive

Tags

Café International

Players: 2-4 Age: 10+ Teaching Time: 5 mins Playing Time: 45-60 mins Setup Time: 10 mins Value For Money: Mid Luck: Mid Complexity: Mid-High Strategy: Mid Price: £20 Recommended: Not strongly. Website: https://www.amigo-spiele.de/ As part of the ongoing Spiel Des Jahres own/play/review quest I got Café International onto the tabletop for a run through. It pretty much fulfilled exactly my expectations, it’s an effective tile placement puzzle game, with one rather controversial caveat. Play consists of pulling a handful of tiles with a national flag and either a man or a woman’s image on it. Players then take turns placing tiles at the Café’s tables, which are designated to one or another na

Camel Up

Players: 2-8 Age: 8+ Teaching Time: 5 mins Playing Time: 30-45 mins Setup Time: 15 mins Value For Money: High Luck: High Complexity: Low Strategy: Mid Price: £16 Recommended: Maybe Website: https://pegasus.de/en/games/themengebiete/camel-up/564/camel-up-supercup-eggertspiele?number=54546G I’ve often said in this series of Spiel Des Jahres winners that there are two things that are not often regarded but significantly increase your chances of SDJ success, one is a solid tabletop presence, the other is fulfilling (or creating) a category or sub-category that there hasn’t been a winner in before. Camel Up nails both these criteria and rides doing so right into the award. Gameplay is fairly simp

Carcassonne

Players: 2-5 Age: 7+ Teaching Time: 5 mins Playing Time: 30-45 mins Setup Time: 1 mins Value For Money: Mid Luck: Mid Complexity: Low Strategy: Mid Price: £25 Recommended: Yes Website: https://www.zmangames.com/en/products/carcassonne/ Reviewing Spiel Des Jahres is a strange beast, it splits between reviewing things like Focus and Fair Means or Foul where it’s a reasonable bet that people actually haven’t played or heard of them and sometimes reviewing a Ticket to Ride or Codenames where the idea of someone interested in reading my reviews but not having heard of them is a little insane. Carcassonne falls very much into the second category, but it’s a great game and I’m working my way throu

Charterstone

Players: 1-6 Age: 14+ Teaching Time: 5 mins Playing Time: 45-75 mins Setup Time: 10 mins Value For Money: Mid Luck: Mid Complexity: Mid Strategy: Mid Price: £60 Recommended: No Website: https://stonemaiergames.com/games/charterstone/ There is no obviously good reason for Stonemaier games to be a hotbed of controversy. They do good, solid and amazingly well produced games. However, they are almost a model for the double edged sword that success can bring, every announcement they seem to make on sites such as BoardGameGeek bring a wave of support from their fans, followed by backlash from non-fans and so forth. It is with that knowledge in mind that I’m offering this review for Charterstone, a

Cobra Paw

Players: 2-6 Age: 6+ Teaching Time: 2 mins Playing Time: 5-15 mins Setup Time: 0 Value For Money: Mid Luck: High Complexity: Low Strategy: Low Price: £15 Recommended: No Website: www.bananagrams.com The problem with Cobra Paw is, frankly, the same problem with being able to review it in that if I describe how its played there would be little or no point in you ever buying it. Players take turns rolling two dice then trying to snatch whichever domino matches those two dice, including those previously snatched by other players, first to have 5 dominoes wins. The game's production values are extremely high, the dominoes are beautiful looking and feel satisfyingly chunky and nicely shaped, its d

Codenames

Players: 2-8 Age: 14+ Teaching Time: 5 mins Playing Time: 15 mins Setup Time: 2 mins Value For Money: Low Luck: Mid Complexity: Low Strategy: Low Price: £20 Recommended: No Website: https://czechgames.com/en/codenames/ The story of Codenames’ creation is that its designer Vlaada Chvátil knocked it together out of some scrap paper over a few hours of brainstorming and very little changed before it got to the table. That take could be apocryphal, and I’m not knocking Vlaada Chvátil, with Mage Knight, Space Alert and Galaxy Truckers to his name he’s clearly shown that he can produce games that are far more complex. But the fact that it’s a story that’s totally believable possibly doesn’t say an

Colt Express

Players: 2-6 Age: 10+ Teaching Time: 15 mins Playing Time: 40 mins Setup Time: 5 mins Value For Money: High Luck: Mid Complexity: Mid Strategy: High Price: £25 Recommended: Yes Website: www.coltexpress.fr Colt Express is a genuine delight from the moment you crack open the box and onward. I'll get the problem, such as it is, out of the way fast and that is a bit of assembly. Putting together the trains takes a little while and can be quite fiddly. That's the down side. Which brings us to the first upside, the train models. The game uses 3D punch board train models as the game board and they are actually lovely to have on the table top. They work neatly as a modular board which both carries i

Colt Express: Bandits: Tuco

Players: 1-6 Age: 10+ Teaching Time: 15 mins Playing Time: 40 mins Setup Time: 5 mins Value For Money: High Luck: Mid Complexity: Mid Strategy: High Price: £5 Recommended: Yes Website: www.coltexpress.fr Solo Play Review A new set of mini-expansions for Colt Express provide cards, rules and counters for controlling one of the game's characters with an AI system. The intention of this expansion is to make the game semi-co-op by allowing the AI player to win the game. It also therefore allows the game to be played solo, which I have done here. In the Tuco version Tuco is wanted by the Marshal so whenever he and the Marshal encounter each other the player who caused the meeting gains a $500 wan

Address

PO Box 437

Deal, Kent,

CT14 4BY

Contact

Follow

  • Instagram
  • Twitter
  • patreon-logo

©2017 by Man o' Kent Games. Proudly created with Wix.com