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How I Write Skirmish War Games: Campaigns

In my anecdotal experience the journey from gamer to game designer goes something like this; New weapon/character/unit; New Scenario; New campaign. Typically, the new weapon is considered horribly over powered by your opponents, you always win your own scenario and everyone drops out of your campaign. Those of us dumb enough to persist then write weapons/characters/units for forces that we don’t use (but our opponents will use and we don’t mind facing) and scenarios that we don’t play to learn objectivity and balance, then we write campaigns that everyone drops out of. Writing a campaign that a group of fairly casual gamers (as in, not gamers who will, to a man, grind out the campaign on

A Gamer’s Dictionary: Definitions of Gaming Jargon

Irrespective of how much such a thing is wanted I’ve found the building jargon of tabletop gaming to be sufficient to need some explanations. As such this ongoing blog will be including definitions of tabletop terms, as and when they occur to me or I encounter them. 0-9 18xx – A popular subgenre of game where players take the part of railway investors, guiding the expansion and management of railways across various regions during a range of time periods. Suffering a reputation for complexity and extended play times they remain perennially popular with hardened fans. Beginning with 1829 launched in the 70s by legendary designer Francis Tresham. Examples -1829, 1853, 1856, 1860, 1861, 1870.

Kickstarting the Easy Way: How Best To Not Lose Money

I've previously written blogs about some of the details of budgeting game production for Kickstarter or otherwise and there are several excellent blogs on the subject elsewhere. As such this blog is more about how to avoid losing money, or at least which money to lose and why. There are three places where Kickstarter boardgame projects lose money, before the project, due to unit price miscalculation, and during fulfillment and I'll try to go through them but first a little bit about the economics of "losing on a Kickstarter". How To Lose Money On Kickstarter And Why You Might Choose To Generally its a bad idea to intentionally budget to lose money, mainly because things always cost more than

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