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How I Write Skirmish War Games: Multiplayer Problems
Traditional table-top wargames tend to set up as one on one versus competitive games, if they allow for more than two players it...
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Moonflight Development: Many Moons - Developing Asymmetric Games
So, from the first the basic mechanics of Moonflight were pretty solid. I’ve tweaked the player steps to avoid downtime and combat hate...
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