Chekov’s Meeple

There are two principles that I need to set out before getting into this blog, so I beg a little patience. The first is that playwriting principles are useful when designing a game, which is most often given in the idea that games should have a three-act structure. This is true, and game designers absolutely should consider the act structure of their games. However, I want to extend this principle to another playwriting principle, namely that of Chekov’s gun. Chekov’s gun is a principle outlined by the playwright Anton Chekov that all elements in a story should be necessary and all irrelevant parts removed. This is outlined by stating that if there is a loaded gun on the stage during act one


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