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How I write Skirmish games: Bloat, Creep and Grognard Capture
That’s an appealing collection of words for a title, right? For those unaware, those unpleasant sounding terms are all things that can...
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Skirmish game design diary: Mean Street 2084
I’ve recently been signed on to write a series of one-off miniature wargame scenarios for miniature wargames magazine. I thought people...
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What Ho! And Away We Go
The latest in our series of downloadable skirmish games is What Ho! Its also the first to not have a free option, costing a minimum of...
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How I Write Skirmish War Games: Multiplayer Problems
Traditional table-top wargames tend to set up as one on one versus competitive games, if they allow for more than two players it...
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How I Write Skirmish War Games: Campaigns
In my anecdotal experience the journey from gamer to game designer goes something like this; New weapon/character/unit; New Scenario; New...
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Legends: Making Tales
Legends is the second in our series of short miniatures skirmish games. It is a fast moving game of extreme events struggled over by...
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How I Write Skirmish War Games: Narrative As Goal Not Excuse, Part 2 Narrative Rules
Narrative scenarios are all well and good but they are fundamentally an addition to an existing rules set and the best way to achieve a...
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How I Write Skirmish War Games: Narrative As Goal Not Excuse, Part 1 Scenarios
There is a sentence that turns up in various war games, it amounts to something like this: “if rules are unclear/confusing/badly written...
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How I Write Skirmish War Games: Chance and Punishment
Dice and probability are an inevitability in any war game, however a distressing number of games include it simply because "war games...
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Pitch and Yaw: Under Sail
Pitch and Yaw is the first of what will eventually be a series of short miniatures skirmish games. It is a fast moving game of...
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