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The Philosophy of Game Design: Phenomenology.
A little while ago (actually longer ago than I intended to leave it before doing a follow-up blog) I wrote a bit about some of the semantics of game design in relation to fun specifically. I’ve been thinking recently about the nature of phenomenological philosophy and want to say a little about how it relates to game design generally, and game design as an art form. So, if that sounds like the worst possible thing to read about, feel free to skip this one. Phenomenology is th
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