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The Philosophy of Game Design: Phenomenology.
A little while ago (actually longer ago than I intended to leave it before doing a follow-up blog) I wrote a bit about some of the...
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The Kickstarter brief: Design
I recently wrote a blog about games with roll and move mechanics on Kickstarter which seemed to garner two general schools of response,...
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The Iterative Prisoner’s Dilemma
One of the more popular Game Theory ideas is the Prisoner’s Dilemma. Essentially this simple game has two players representing criminals...
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