May 28, 2019

In my anecdotal experience the journey from gamer to game designer goes something like this; New weapon/character/unit; New Scenario; New campaign.  Typically, the new weapon is considered horribly over powered by your opponents, you always win your own scenario and ev...

May 20, 2019

Irrespective of how much such a thing is wanted I’ve found the building jargon of tabletop gaming to be sufficient to need some explanations.  As such this ongoing blog will be including definitions of tabletop terms, as and when they occur to me or I encounter them.

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May 1, 2019

I've previously written blogs about some of the details of budgeting game production for Kickstarter or otherwise and there are several excellent blogs on the subject elsewhere. As such this blog is more about how to avoid losing money, or at least which money to lose...

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