November 7, 2019

I had intended to do a post kickstarter examination of SSO but never got around to it, at least partly due to a feeling that I didn’t really know well...

August 5, 2019

So, from the first the basic mechanics of Moonflight were pretty solid.  I’ve tweaked the player steps to avoid downtime and combat hate buying, along...

July 4, 2019

So I’ve just come back from UK Games Expo, which was a great experience, I’ve been able to watch members of the public playing Moonflight for the firs...

February 26, 2019

Bad playtests are the ones when nothing goes wrong. I'm happy where Moonflight is right now as a game still developing. The Jack O' Clay and Bones dec...

January 5, 2019

When I sat down to write this blog or at least planned to write it it was one thing and has gone through being something else since, so sorry if it ge...

October 21, 2018

I have recently written about the importance of being both designer and developer when working as an independent creator and so it is possibly ironic...

September 4, 2018

Having been working on Moonflight for a few months now and completing the initial concept phase I've been able to start passing it out for early alpha...

July 28, 2018

Since I'm now a designer on a successful Kickstarter project, developer on a very popular set of wargame rules and currently starting on a new project...

June 27, 2018

Talking to a game design colleague it became clear that the idea behind Moonflight was a good solid one, there needed to be a good, interesting backgr...

June 25, 2018

I admire the simplicity of an elegant design idea, hopefully most games designers and developers do. The concept of a deck builder is extremely elegan...

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