Running Cons 2: Money Matters and Specific UK Cons
In my last blog on conventioneering I mentioned the idea of generating profit from cons fairly casually and I’d like to be a bit more specific here. Also, I thought it might be generally helpful to review some cons and suggest their usefulness for designers promoting their own game.
I’ve seen it suggested that people should only consider a con successful if they made £x from it. Right off, that can’t be true, whatever x is. If you’re a trader that number is one thing, a designer its another, if you’re selling £10 party games from a tiny booth its different from if you’re presenting a £100 game on a massive stall. So, here’s what I think you should do to judge your success at a con, it’s a two step process and assumes you’re a designer or self-promotor of some kind rather than a trader or working for a larger business.
Step One – Decide what level you’re at ...