November 7, 2019

I had intended to do a post kickstarter examination of SSO but never got around to it, at least partly due to a feeling that I didn’t really know well...

January 5, 2019

When I sat down to write this blog or at least planned to write it it was one thing and has gone through being something else since, so sorry if it ge...

June 11, 2018

SSO has a number of semi-hidden references throughout its artwork and flavour text. The whole feel is entrenched in film futurism from the '70s and '8...

June 5, 2018

Language in games design regularly requires a specificity and accuracy alien to casual speech, made all the more onerous by the necessity of brevity t...

May 30, 2018

There are a few alternative ways of playing SSO not outlined in the Main Rules for various reasons, they are listed here. 

7+ players: SSO is balanced...

May 27, 2018

Should we manage to release the various Challenge Decks there are a series of deluxe expansions planned for SSO. Since the ship in SSO is modular, bui...

May 18, 2018

Emergent narrative is a term for the story telling that occurs outside of what's written specifically into a narrative. For example, in a comic book o...

March 21, 2018

SSO contains player elimination. For those who haven't immediately sworn to never have anything to do with the game on that basis, let me justify such...

March 12, 2018

I've been testing and tweaking the base game and first two decks for around 5 or 6 months now, and that was after some pretty carefully considered ini...

February 15, 2018

Okey, so, inflexible linear narrative imperative. Thrilling I know. SSO is a narrative game, the intent is to tell the story of your struggle with a d...

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