January 20, 2020

I wrote recently about a few things that don’t seem to help your Kickstarter anything like as regularly or as much as some people would suggest, and it occurred to me that there are a lot of little things that do contribute towards your Kickstarter being successful and...

January 17, 2020

A Kickstarter is made up of a hundred little things.  Some take two seconds to do, are totally free, and will positively affect your results, I’ll be writing about those in the next blog.  Others, despite being accepted wisdom in some cases, can have at best double-edg...

January 4, 2020

A few years ago, now I was at a wedding of a close friend and I ended up in a conversation with a stranger at my table centering on two things, that I was a game designer and that I lived near Canterbury.  The stranger asked if there were games based on the Canterbury...

December 8, 2019

I have a bit of a process (not much) with my game development.  It works roughly like this, I have one game that’s in main development, that’s the one that I’ll be Kickstarting next.  Behind that I have three or four games that are prototypes that I like the idea of be...

November 7, 2019

I had intended to do a post kickstarter examination of SSO but never got around to it, at least partly due to a feeling that I didn’t really know well enough what I did right and wrong to comment.  Now that I have at least two projects to look at, running through and e...

October 7, 2019

Stretch Goals are a continually complex issue for independent game designers and they revolve around a couple of tricky to calculate issues, namely production scales, hidden profits and reasonable unit prices.  I’ve written about this issue before but feel that it is s...

September 20, 2019

I’ve said a few times in this blog series that one of the big reasons to get CE marking is that everything produced for sale within the EU falls under some form of legislation and at least with CE marking you know what it is.  In preparation for a Podcast with BGDL I’v...

September 10, 2019

The latest in our series of downloadable skirmish games is What Ho!  Its also the first to not have a free option, costing a minimum of 50 whole English pence so while I always post a blog when these games go up I thought this one would be extra important.  The game co...

August 12, 2019

Traditional table-top wargames tend to set up as one on one versus competitive games, if they allow for more than two players it furthermore leans towards splitting them into two teams and setting them on opposite sides of the tabletop and essentially playing a one on...

August 5, 2019

So, from the first the basic mechanics of Moonflight were pretty solid.  I’ve tweaked the player steps to avoid downtime and combat hate buying, along with slipping in some ways for people to protect their market for the same reason, but the central engine has hardly s...

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