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How I write Skirmish games: Perilous Tales designer’s diary
About six to eight months ago Mike Hutchinson (designer of Gaslands) showed me an idea that he had, a solo skirmish wargame called...
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Temple Crush: Crushing It
Temple Crush is based on a fairly simple and obvious idea really. There are blocks and meeples in most euro games and ancient temples...
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Solo Game Design Problems
Having spent the best part of a year designing a game with a 1-6 player count I have also been spending that time and a bit longer...
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