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Creators, Kickstarters, Previews and Reviews
I’ve seen quite a few discussions about Kickstarter and paid (P)Reviews, it seems to be a discussion that rolls around fairly endlessly, and since I’m commenting on Kickstarter and the tabletop games industry generally, I thought I would offer my personal take on it. I’ve currently never used a paid (P)Reviewer, but I wouldn’t necessarily rule out doing so in the future, so while I don’t feel that I have skin in the game directly, it is something that I’ve thought long and h
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Fury of Dracula
Players: 2-5 Age: 14+ Teaching Time: 15 mins Playing Time: 120-180 mins Setup Time: 10 mins Value For Money: Mid Luck: Mid Complexity: Mid Strategy: Mid Price: £40 Recommended: Possibly Website: - Fury of Dracula has had a little bit of a storied time of late. This is because it was part of the Fantasy Flight and Games Workshop partnership which recently ended. Since then its popped in and out of print, with prices and availability fluctuating accordingly. However, I’m wor
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Story and Gaming – General Terms.
I’ve been thinking about story in games a lot at the moment for a couple of reasons. The big reason is that the newest game we’re designing is ‘A Song of Tales’, a game of storytelling. The other reason is that I’ve been kicking around the idea of a game based on a couple of computer games with strong storytelling elements and I’ve come gradually to the realization that the way they tell stories is significantly different from the way it occurs on the tabletop, different en
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Choosing a project title
I’m working on the prototype of what will be the next game from Man O’ Kent and I’ve been kicking around the title quite a bit. I’d like to call it ‘Tale of Tales’ but can’t, the fact that I can’t and the trickiness of this simple and important choice has made me decide to write a blog about choosing your project title and the things I’ve learnt, for better or for worse. Decide on your name early, your actual name. Three things to remember here, building up a following, not
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