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Launch Exactly When Ready
I listen to the Board Game Design Lab podcast, but I’m pretty behind. I was recently listening to an episode about a game that I’d at one point tried to sign up for the playtesting of. I won’t mention its name, I apparently didn’t make it through the stringent playtesting selection criteria, but I did qualify to be signed up for a mailing list that I didn’t request to be put on. All of which meant I wouldn’t ever pick the game up, but that it stuck in my head. The reason that
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