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    Latest News: 

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    Post Kickstarter: What success means, and what it doesn’t

    Post Kickstarter: What success means, and what it doesn’t

    I’ve been trying to figure out how best to phrase this blog, because I think that there’s an important perspective that prospective creators need to be aware of when planning their first campaign that really isn’t available from the pre-Kickstarter position. At the same time, I’m well aware that I’m not exactly in the position to tell people how to turn a successful Kickstarter into a full mortgage paying business, for that please see Jamey Stegmaier. The point of this blog i
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    Kickstarter myths, legends and assumptions

    Kickstarter myths, legends and assumptions

    To many Kickstarter feels like a mysterious place, one small game can make a million while bigger budget projects struggle to get funded, but generally it’s not that mysterious. When you remove the background noise of kooks, weirdoes and outliers, small projects with low investment fund reasonably, large projects with a lot of investment fund big. The more time you spend studying and designing Kickstarters the more you can draw the outliers in, but that’s about the truth of i
    171
    Setting a Price Point for Kickstarter

    Setting a Price Point for Kickstarter

    There are few decisions that will more seriously affect the long-term prospects of your game’s success, and in turn the success of your business than setting the price point of your game, both on Kickstarter and then in whatever passes for retail. In attempting to do so you’ll hear a lot about things like MRSP and landed cost and there is a good deal to this vital decision that needs experience and understanding. I don’t have a whole ton of that, but I’m here to offer what I’
    155
    A list of Artists and Graphic Designers working in the boardgame industry.

    A list of Artists and Graphic Designers working in the boardgame industry.

    This blog, even more than most of what I write, owes its existence to Jamey Stegmaier’s blog on the subject. In fact, the main part of this blog is largely cribbed from Jamey’s https://stonemaiergames.com/200-artists-and-graphic-designers-whose-work-i-love/ this is a blog where Jamey has put up an excel sheet of, much as it says, 200 artists and designers that he enjoys the work of. This is an amazing resource and I strongly suggest that people take advantage of it. There are
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