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Dice Pools
Recently on the YouTube channel that I operate myself and games designer Mike Hutchinson had a conversation about dice pools, which you...
588
Choosing a project title
I’m working on the prototype of what will be the next game from Man O’ Kent and I’ve been kicking around the title quite a bit. I’d like...
72
Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
123
Onwards sustainability
Creating products that are environmentally sound is not only good sense for the planet, its good business sense. For two reasons, one,...
52
Setting a Price Point for Kickstarter
There are few decisions that will more seriously affect the long-term prospects of your game’s success, and in turn the success of your...
249
A list of Artists and Graphic Designers working in the boardgame industry.
This blog, even more than most of what I write, owes its existence to Jamey Stegmaier’s blog on the subject. In fact, the main part of...
304
SSO: Rage of Montalbano Kickstarter Post-Partum
We’ve recently (as in at the time of writing this within 48 hours) successfully funded our third Kickstarter, this time for SSO: Rage of...
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The UKCA mark for independent games designers
I’ve written a few times about CE marking for independent games designers and people have found it reasonably useful...
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CE marking – Responsible Agents
I’ve had some creators reach out to me and ask about Responsible Agents in relation to CE marking, specifically paid Responsible Agents....
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Quotes, Components and Companies
By a huge distance the most important thing to get right when looking to become an independent games designer and publisher or...
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