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Blame, fault and responsibility and Kickstarter creators
I’ve taken more shots at writing this blog than most that I post. That’s probably because my nature is often aggressive and discursive,...
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Turing Designer’s Diary Part 3 – Hiding and scoring
Turing is, mechanically speaking, a relatively simple game. That’s to say, it has only a few moving parts. This is a conscious design...
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Psychology – Endowment
At the end of mid-level television game shows when a contestant has lost and is going home with nothing of any financial value there is a...
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Turing Designer’s Diary Part 2 – Image and language
So, the central idea for Turing is that a series of abstract images will be presented to players. I’d been knocking the concept around...
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