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Quotes, Components and Companies
By a huge distance the most important thing to get right when looking to become an independent games designer and publisher or...
492
Building your TTS mod
With lock down still ongoing (I’m writing this blog at the start of July 2020 in the middle of the coronavirus pandemic) more and more...
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Writing Tabletop AI
Recently I’ve been working on a project with a fairly prominent piece of cardboard AI in it and I was thinking about writing this blog,...
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CE Marking Advice: Technical Documentation
When I first posted my blog on CE marking advice the British Toy and Hobby Association provided a wide range of excellent and, more to...
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How To Keep An Ideas List
I have a bit of a process (not much) with my game development. It works roughly like this, I have one game that’s in main development,...
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Kickstater Post-Partum for SSO and Moonflight
I had intended to do a post kickstarter examination of SSO but never got around to it, at least partly due to a feeling that I didn’t...
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CE Marking: The General Product Safety Directive
I’ve said a few times in this blog series that one of the big reasons to get CE marking is that everything produced for sale within the...
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How I Write Skirmish War Games: Multiplayer Problems
Traditional table-top wargames tend to set up as one on one versus competitive games, if they allow for more than two players it...
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Graphic Designers and Artists for Independent Designers
Most people in most of their lives have very little contact with Graphic Designers and Illustrators or Artists and so when they come to...
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The Philosophy of Game, Part 1: Basic Definition of Game
There’s a lot of examination of the mechanics of game design and much of it is quite excellent. At the same time there are essays,...
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