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Things Learnt From SSO To Moonflight
Hopefully with each Kickstarter, and each game, we’re learning a little something about how to do this right. As such, between our...
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Kickstater Post-Partum for SSO and Moonflight
I had intended to do a post kickstarter examination of SSO but never got around to it, at least partly due to a feeling that I didn’t...
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Moonflight Development: Many Moons - Developing Asymmetric Games
So, from the first the basic mechanics of Moonflight were pretty solid. I’ve tweaked the player steps to avoid downtime and combat hate...
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Moonflight Development: The Moon is High
So I’ve just come back from UK Games Expo, which was a great experience, I’ve been able to watch members of the public playing Moonflight...
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Kickstarting the Easy Way: Designing for Kickstarter
Running a Kickstarter is a very specific skill and its hard to learn without doing, if you’re putting a game onto Kickstarter its...
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Moonflight Development: Learning Lessons
Bad playtests are the ones when nothing goes wrong. I'm happy where Moonflight is right now as a game still developing. The Jack O' Clay...
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Development and Other Thoughts
When I sat down to write this blog or at least planned to write it it was one thing and has gone through being something else since, so...
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New-ish Moon
I have recently written about the importance of being both designer and developer when working as an independent creator and so it is...
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Moonflight Rising
Having been working on Moonflight for a few months now and completing the initial concept phase I've been able to start passing it out...
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Design In Detail: Prototype Selection
Once an idea has passed basic examination and made it onto the list it is usually allowed to settle for a few weeks at least but most for...
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