Things Learnt From SSO To Moonflight
Hopefully with each Kickstarter, and each game, we’re learning a little something about how to do this right. As such, between our successful Kickstarter for SSO and the one for Moonflight we’ve picked up a few lessons. In actuality we’ve picked up a whole bunch of them but there are a few that I can offer as useful tips here, aside from the ones that I’ve previously mentioned in other blogs.
Producing physical components for your game is extremely useful for attracting backers. Its also tricky or expensive, sometimes both. Hiring sculptors can be very costly, especially for an item that could well be a stretch goal that is never reached. Generating even a basic STL file for such a component with most downloadable programs is a fairly skilled job. There is a free program called eXtrudy, though you should certainly pay the maker some money if you use it, which will turn 2D images into 3D STL files that you can then use for production. Its particularly good for meeples, by combining this with a 3D printer, or one of many online companies that will let you hire theirs, even the tiniest independent publisher can quickly prototype a range of impressive add-ons for stretch goals. If you’re in the UK I can recommend