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Self Fulfilling Cancellation
Another good man down. Today I saw a good project that was on its way to a tight but achievable funding cancelled. Reasons were given...
243
Launch Exactly When Ready
I listen to the Board Game Design Lab podcast, but I’m pretty behind. I was recently listening to an episode about a game that I’d at one...
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Why Roll and Move is a Bad Idea
That might sound like a weirdly simplistic subject for a Kickstarter/game design blog, but stick with me here. Every week I see a handful...
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The Dunning kruger effect and Kickstarter creators
There is a psychological phenomena much quoted in relation to the worst kind of Kickstarters, its something called the Dunning Kruger...
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Graphic Design for people who don’t know anything about graphic design
Right off the bat, I want to make very clear, this is in relation to designing your Kickstarter page only. Unless you're a professional...
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Kickstarter Rules
Which is to say, the rules set by Kickstarter, rather than an exclamation that Kickstarter is very splendid (not to say that it isn’t)....
246
Negativity exists – The tricky relationship of Kickstarter Creator and Backer
Let me just open by saying, I believe in people. I think that on the whole they are smart and generous, kind and decent. Personally, I’m...
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Things Learnt From SSO To Moonflight
Hopefully with each Kickstarter, and each game, we’re learning a little something about how to do this right. As such, between our...
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Dungeon Drop
Players: 1-4 Age: 8+ Teaching Time: 2 mins Playing Time: 15-20 mins Setup Time: 1 mins Value For Money: Mid Luck: High Complexity: Low...
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Sideshow Swap!
Players: 2-8 Age: 8+ Teaching Time: 2 mins Playing Time: 4 mins Setup Time: 1 mins Value For Money: Low Luck: Mid Complexity: Low...
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