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    Latest News: 

    27/05/22 - Turing fulfillment is complete!

    Upcoming Events: 

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    Search
    Choosing a project title

    Choosing a project title

    I’m working on the prototype of what will be the next game from Man O’ Kent and I’ve been kicking around the title quite a bit. I’d like...
    55
    Your idea is Worthless to me

    Your idea is Worthless to me

    That’s a pretty harsh way of putting it, but of all the questions that I see bought up again and again on forums, message boards,...
    255
    Turing Designer’s Diary Part 3 – Hiding and scoring

    Turing Designer’s Diary Part 3 – Hiding and scoring

    Turing is, mechanically speaking, a relatively simple game. That’s to say, it has only a few moving parts. This is a conscious design...
    28
    Turing Designer’s Diary Part 2 – Image and language

    Turing Designer’s Diary Part 2 – Image and language

    So, the central idea for Turing is that a series of abstract images will be presented to players. I’d been knocking the concept around...
    16
    Writing (for) Expansions

    Writing (for) Expansions

    Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
    73
    Onwards sustainability

    Onwards sustainability

    Creating products that are environmentally sound is not only good sense for the planet, its good business sense. For two reasons, one,...
    49
    A list of Artists and Graphic Designers working in the boardgame industry.

    A list of Artists and Graphic Designers working in the boardgame industry.

    This blog, even more than most of what I write, owes its existence to Jamey Stegmaier’s blog on the subject. In fact, the main part of...
    248
    Why Roll and Move is a Bad Idea

    Why Roll and Move is a Bad Idea

    That might sound like a weirdly simplistic subject for a Kickstarter/game design blog, but stick with me here. Every week I see a handful...
    312
    Building your TTS mod

    Building your TTS mod

    With lock down still ongoing (I’m writing this blog at the start of July 2020 in the middle of the coronavirus pandemic) more and more...
    341
    How I write Skirmish games: Perilous Tales designer’s diary

    How I write Skirmish games: Perilous Tales designer’s diary

    About six to eight months ago Mike Hutchinson (designer of Gaslands) showed me an idea that he had, a solo skirmish wargame called...
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