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Choosing a project title
I’m working on the prototype of what will be the next game from Man O’ Kent and I’ve been kicking around the title quite a bit. I’d like...
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Your idea is Worthless to me
That’s a pretty harsh way of putting it, but of all the questions that I see bought up again and again on forums, message boards,...
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Turing Designer’s Diary Part 3 – Hiding and scoring
Turing is, mechanically speaking, a relatively simple game. That’s to say, it has only a few moving parts. This is a conscious design...
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Turing Designer’s Diary Part 2 – Image and language
So, the central idea for Turing is that a series of abstract images will be presented to players. I’d been knocking the concept around...
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Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
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Onwards sustainability
Creating products that are environmentally sound is not only good sense for the planet, its good business sense. For two reasons, one,...
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A list of Artists and Graphic Designers working in the boardgame industry.
This blog, even more than most of what I write, owes its existence to Jamey Stegmaier’s blog on the subject. In fact, the main part of...
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Why Roll and Move is a Bad Idea
That might sound like a weirdly simplistic subject for a Kickstarter/game design blog, but stick with me here. Every week I see a handful...
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Building your TTS mod
With lock down still ongoing (I’m writing this blog at the start of July 2020 in the middle of the coronavirus pandemic) more and more...
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How I write Skirmish games: Perilous Tales designer’s diary
About six to eight months ago Mike Hutchinson (designer of Gaslands) showed me an idea that he had, a solo skirmish wargame called...
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