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Books For Game Designers and Kickstarter Creators
While there are a range of excellent blogs online I've always tended towards physical books for reading and reference. As such here are...
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Kickstarting the Easy Way: Social Media and Self-Promotion
Probably the question I see most asked by new designers starting on the route to self-publishing is how to begin gathering a social media...
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Useful Pages and Blogs
No designer stands alone and there are a wide selection of blogs we at Man O' Kent refer to ourselves. I'm not going to recommend...
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Kickstarting the Easy Way: Heart of the Kickstarter
An enormous amount of digital ink has been split on how to set up and run a Kickstarter and a great deal of it is very useful and should...
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Kickstarting the Easy Way: Pledge Levels and Stretch Goals
There's lots said about pledge levels and stretch goals and I'm a long way from having all the answers, but I do have a few opinions. In...
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Kickstarting The Easy Way: Road Map To Success
To make it again clear by "success" here I mean "a position to launch your self-designed game without bankrupting yourself". My original...
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Kickstarting The Easy Way: Why Me?
Having posted about my experience completing my first Kickstarter and my success therein it has been asked what I put the success down...
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Kickstarting The Easy Way
This is a blog outlining my personal experiences with SSO, which is both my first Kickstarter project and my first independent table top...
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5 Minute Mystery
Players: 1-4 Age: 8+ Teaching Time: 5 mins Playing Time: 5-30 mins Setup Time: 5 mins Value For Money: Low Luck: Low Complexity: Low...
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Die in the Dungeon
Players: 1-2 Age: 12+ Teaching Time: 40 mins Playing Time: 30-60 mins Setup Time: 15 mins Value For Money: Mid Luck: High Complexity: Mid...
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