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How Not to look for Work in the Gaming Industry


We’re not a big company, to be honest, we’re barely a company. What we are is two people who hire a handful of other people to make a handful of games and occasionally a little bit of profit. Despite that we still get people looking for a job contacting us in one form or another. We do hire a handful of other people, and are open to hiring more. We’re usually on the look out for artists and a reliable rulebook editor would probably be a nice name to add to the list, but generally we reach out to those people rather than the other way around. However, we’d like to make a few suggestions about how and when you reach out to people when looking for work in the gaming industry, if you choose to do so.


Timing is everything


First of all, don’t contact me looking for paying work when I’m running a live Kickstarter. Its predatory and unpleasant, plus you’re part of a crowd that I wouldn’t have time for even if it was just one person. Also, don’t offer work on a game that is either fully finished on a Kickstarter page or worse, has just completed its Kickstarter print run. Rules feedback on a game with a running Kickstarter can be fantastic, the offer to re-do artwork is less likely to be accepted.


We’re a tiny independent company, once we complete a print run it is often a year or more before that game goes out of stock and we need to do a second r