Pitch and Yaw
Pitch and Yaw is designed to simulate one simple fact, that ships at sea are a constantly shifting environment and unsecured debris or the sea itself are often more deadly than intentional combat. Pitch and Yaw simulates a boarding action combat between two sides in a quick enough match up to allow it to be replayed with both sides taking the role of defender and boarder. Aside from the deck and debris constantly shifting miniatures may lose their footing, especially if unbalanced by others, and combats near the edge of the deck may be decided more effectively by tripping an opponent than attacking with musket and cutlass.